Posts tagged ‘thoughts’

Weekday Waffles: A Flexing Thing

I’m sticking the waffle tag on this post because I have a whole jumble of thoughts on flex raids that are demanding to be spewed out, and waffle tags mean I’m allowing myself to do just that.

(Also, I’m hungry, but a recent bout of food poisoning prevents me from indulging myself on random food lest my stomach revolts again.)

We had our second ever Friends’n’Family Flex (heh, alliteration) last night. Not everyone from last week showed up, but we had a few new takers, so we ended up with 14 up to Norushen, and 15 at Sha. Pretty good turnout! Our Normal group’s mage hopped on his DK since we were short a tank, and did really well for having never tanked any of the SoO bosses before.

They had me go Resto again too, and I think I did fairly well – our regular Resto druid was still beating me by miiiileees, though. I’m low on mana more often than I ever was back in ToT, which can’t be a good thing. I’ll have to work on that! I’m debating on whether I should buy the legendary cloak for healing, but 10K gold is a LOT for me especially when I hardly heal anymore! The Twisted Treasures of the Vale kindly gave me an extra 540 cloak last night, so for now I’ll use that instead.

Next week the plan is to hit up the second wing, Gates of Retribution. I’m excited because I think doing the fights on Flex will help us in Normal. Only a handful of us from the regular group usually make it for Flex – timezone differences on weekdays mean that half of them are still at work (or asleep, even) – but practice makes perfect! On the other hand though, I’m kinda worried, because I don’t know if our casual little Flex team will be able to handle it. In complete honesty, the few are kinda carrying the many, and there’s only so much they can do.

This isn’t meant as a rude/braggy/whiny comment, just as a statement of the team’s weaknesses. Last night we had 8 DPS (9 on Sha), but at least two were consistently below the tanks. We had to run with four healers because the fourth also did less healing than both the tanks. It’s not that big a deal on the first couple bosses, but Norushen was a bit of a struggle. People died to the death beam, died to standing in silly stuff in the Test realms. Sha was even harder. Pride levels were jumping too high too soon, people stood in Self-Reflection, didn’t stack/spread properly. The raid was getting multiple stacks of the debuff because those of us who knew to dispel weren’t getting the Gift; we had to dispel without it and eat the Pride to avoid people dying. We got it down eventually due to a combination of luck with the Gift allocation as well as our top DPS really outdoing themselves. But from what I experienced of the second wing on flex last week, I don’t know if luck and three strong DPS will get it done.

Really, I don’t mind that our team isn’t strong, numbers-wise. I know some of us have the benefit of better gear and greater familiarity with the encounters. I’ve never been one to focus on recount (except to evaluate my own performance), but I do think that certain minimum standards are important. Unless tanks are rocking some serious vengeance and have gear a TON better than you, they really shouldn’t be doing better DPS/healing. When the raid lead’s explaining the fight and pointing out important mechanics, it’s not just polite, it’s crucial to pay attention. Mistakes are fine, but not when they’re repeated over and over again without even an effort to avoid them. Casual or not, at least put in some attention to making your gear the best they can be – enchant, reforge, don’t leave gem slots empty. If you can’t afford the expensive stuff like Dancing Steel/Jade Spirit, even Windsong is better than nothing! I’ve been groups where my teammates were a lot better and more experienced, but I know I at least put in my best effort in those situations. If I can’t bring in the best numbers, I can at least make things easier by not dying or screwing mechanics up for them.

It’s weird that we’re so aware of these standards for Normal progression, moan about the lack of them in LFR, and yet make excuses when they’re not met in Flex. Raiding with friends and family is nice for sure, but there’s still degrees of separation there – not everyone knows each other. I wouldn’t want one of my friends thinking poorly of another! Obviously it’s always hard to tell a friend they’re doing something wrong. I feel guilty right now just writing this post. Sometimes though, it’s necessary. You don’t have to tell them in public, you don’t have to say it’s “wrong” at all! Everyone’s adult enough to be able to take gentle advice, right?

I guess my point (and I know it’s taken forever for me to make it) is that the same rules that work for Normal-mode raiding should still apply for Flex. I’m not saying kick from group, I’m saying point it out nicely. Killing bosses is a team effort; if you want progression, everyone needs to work towards it. If not, then it might be better to just stay on the first four bosses until the stronger members have enough gear to let us brute-force our way through the next encounters, because dying over and over fruitlessly might be the worst thing for a casual for-fun-only team. It’s important to figure out what people want and whether they’re willing to work for it, instead of pushing them into things.

Hopefully this all kinda made sense (and didn’t come across as self-important or bitchy, because that wasn’t the intention). I just feel that things like these need to be cleared up, because everyone really just wants to enjoy themselves. You can’t really do that if you expect one thing and end up doing something completely opposite! Fingers crossed for us to just have fun next week.

/endwaffle

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October 4, 2013 at 1:05 pm 1 comment


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